It was not watching progress bars slowly grow following repetitive actions and abstracted combat. For a start, the Star Wars 'galaxy' was one of thrilling stories, conflict and resolution, character growth and development, good versus evil. Had this been a generic, non-franchised sci-fi MMO title, SOE would have had a very decent little game on its hands But Star Wars fans being what they are (dedicated), there was no way SLVG could ever be the ultimate experience they were looking for. Throughout its existence we maintained that the only thing really wrong with Star Wars Galaxies was its association with Star Wars. Blind rage when the Combat Upgrade is finally released ahead of the rushed Rage Of The Wookiees Episode III tie-in and turns the game even further into EverQuest in Star Wars clothing and is a buggy mess with little thought for the needs of the players Final cancellation of subscription and eventual realisation that you could have been playing proper games all along. A sense of relief when the Combat Upgrade is announced with its stated goal of bringing the game's action closer to the 'true' experience of Star Wars rather than the current experience of being Everquest in Star Wars clothing. A few more months of grinding and debate about subscription cancellation. Unremitting exasperation as JTL turns out to be an unfocused experience. Unremitting joy half a year later at the release of the Jump To Lightspeed add-on, finally bringing space travel and combat to the universe. Or lightsabers.) Continual depression at the lack of Star IVors-ness and the everdeepening grind. Several months of dedicated skill grinding coupled with a growing sense that this isn't actually the all-encompassing Star Wars online experience dreamt about. Another fainting break once Mos Eisley loads up.
Twenty minutes of messing around with the random name generator before finally settling on original choice of Flewbacca.
Two-hour break to recover from fainting when Star Wars logo and fanfare blare out from monitor. Game started three hours later once first of many patches downloaded. Game subscription paid for once credit card not maxed out on pizza deliveries located. Game installed an hour later once heart rate had calmed to a level suitable for conscious thought. Game bought in a flurry of sweaty anticipation the day after release. For MANY A dedicated Rebel soldier or Imperial Stormtrooper, the 'total' Star Wars Galaxies experience went something like this.